![]() Some synthwave beats do tune in during more action-packed moments, and they’re great when they’re there, but Crackdown 3 can be a surprisingly quiet game. Worse, the audio would regularly cut out during encounters with lots of enemies. There’s actually very little music in the game. For a game that was at one point going to launch along with the Xbox One X, Crackdown 3 is one of the more disappointing 4K HDR titles I’ve played. ![]() When you do run into a character, they display all the animation and personality of a character in a PS2 game. And while its neon lights can occasionally look stunning at night, the city is surprisingly empty. ![]() Providence City is just a big, generic cyberpunk island. Still, traversal is one of the real joys you’ll find in the game, even if your travels don’t lead you anywhere interesting. One of the better elements of Crackdown 3 is its verticality, particularly the platforming sections where you climb propaganda towers to deactivate them, though there are far too few of these missions. McConnohie turns in another excellent performance as the Agency Director. At times, Crackdown 3 seems like it wants to be Saints Row, but it’s not nearly as clever. That said, it’s great to hear Terry Crews go full President Camacho when he does show up, and Michael D. The script also regularly gets pretty juvenile, injecting large amounts of profanity that just sound silly. Unfortunately, there really isn’t a lot of variety to the missions, and even the bosses (mostly giant mechs) are pretty similar. Every now and then, these goals get broken up by a “city lockdown” in which waves of enemies are dropped into your location and must be defeated until the lockdown ends. Instead, you spend most of your time chipping away at the defenses of Terra Nova’s headquarters, which mostly means destroying its facilities or defeating waves of enemies around the city. ![]() There are also fewer lieutenants to take out, with only seven bosses leading up to the final showdown. The big difference is a new locale, Providence City, and a new enemy, the amoral Terra Nova corporation. For better or worse, Crackdown 3‘s campaign sticks closely to the formula of the first game. It’s not fondly remembered, and thankfully, Crackdown 3 almost completely ignores it. Agility, which affects speed and jumping, was leveled up by collecting hundreds of glowing green orbs scattered across the map’s rooftops.Ī sequel followed in 2010, which reused the first game’s map and added hordes of mutants to the environment for no particular reasons. Basically, the more you used your guns, explosives, fists, or driving, the faster you leveled up those skills. Crackdown set itself apart by giving players access to its entire open-world setting from the start and with its “skills for kills” system. (He turns out to be not much more than a skin for the player character.) However, if you’ve long wanted a sequel to one of the Xbox 360’s most underrated games, or an excuse to check out Xbox Game Pass, Crackdown 3 delivers an enjoyable, if flawed experience.įor those who never played the original Crackdown, it’s an open-world third-person shooter starring a super-powered agent who takes down gang members tormenting a dystopian mega-city. And don’t go into the game expecting a ton of Terry Crews, as he’s largely absent after the brief, yet hilarious, opening movie. Crackdown 3’s campaign is not a reason to buy an Xbox One or AAA exclusive the console desperately needs, either.
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